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The Backyard Baseball Revival Is Solid In Every Way But One

The Backyard Baseball Revival Is Solid In Every Way But One

Growing up in the '90s and early aughts, Backyard Baseball was the game of my generation. What was once found in cereal boxes as a free pack-in became a brand that decorated millennial childhoods across many sequels and different sports. I was so excited when it was announced that someone had gotten the gears turning on bringing the beloved but, until recently, hard-to-find series back to modern platforms. The revival has included re-listings of several of the original games, plus a brand-new entry for Backyard Baseball. It's that one that maybe had the most riding on it, and for the most part, it delivers. Let's start with what works. Backyard Baseball, not to be confused with Backyard Ball '97, the new name for the original game's re-release, is essentially a complete remake. It stays very faithful to that original game, offering the same colorful roster of kid athletes playing on the same neighborhood fields, spouting off many of the same whimsical one-liners mid-game, and chasing championships. It adds some new touches, like additional unlockable team logos and a customizable player option that didn't make it into the series for a few years back in the day, but overall, it's purposely just as millennials left the game, only with an updated aesthetic that ditches the 2D artwork for 3D characters and environments. Though I wasn't sure about the new 3D style when it was first revealed, it's grown on me, and I've come to like it now. It's extremely vibrant but also adheres to the general stylings of the past games, including things like UI elements that look just like they always did. It's not the first 3D game in the series I've enjoyed anyway; those two GameCube entries were awesome. The backyard is just as you left it, for the most part. In most every way, the new Backyard Baseball is a hit. The kids' personalities still shine brightly at every opportunity, be it their walk-up music (which has just been patched to offer the original tracks alongside the reimagined versions), their player cards in the roster-selection screen, or the way the announcers--Sunny Day and Vinnie the Gooch--speak of them, informing you of who each of these kids are. Gameplay-wise, That's actually one of the things I've been most heartened by with this revival project: It's difficult if you want it to be. This is a game that needs to be approachable to children, but the remaster of the original proved adults like me had aged out of the game's comfort zone. We'd become too comfy, because the game's hardest difficulty was still much too easy. But this new version will kick your butt if you ask it to, and I love it for that. It would be boring to trounce every opponent on my way to hoisting the league championship. Instead, I'm fighting for wins and staying locked in with every at-bat. Hitting and pitching demand precision, especially on higher difficulties. The original games were always personality- and vibes-first, with gameplay feeling secondary. Today, it feels harder to get away with that, and the team behind the series' return seems to understand this, and offers up a game with a bit more depth if you want it. If you don't want it, you can still play on lower difficulties and even switch the rules to tee ball. Backyard Sports were once meant as a teaching tool for kids learning new sports. This new one still operates well in that way, thankfully. In baseball, you hear about five-tool players, meaning players who are the complete package: They can hit for average and for power, they have great speed, a great arm, and they can field with the best of them. Though a few quick patches have already fixed some of what ailed the game in its first few days on Steam, it remains--for now, at least--more like a four-tool player. That would still be impressive if it were a singular athlete, but as a baseball video game, its poor fielding mechanics are holding it back right now. Every kid is fully developed as a character, and you'll inevitably have favorites. The problem is two-fold. Less common but still happening too much is an issue where would-be outfield singles are becoming outs, sometimes even double plays. There's a disconnect between how fast the ball moves on contact and how quickly the outfielders can get the ball back into the infield. It's been frustrating, though not as bad as the other fielding issue. When a ball is hit into the outfield and does find space between the fielders, the game does a bad job of automatically switching you to the nearest defender, which is what the old games did and what most baseball games have always done. As a result, you'll waste seconds or even just crucial half-seconds trying to switch to the right fielder before you can chase down the ball, often leading to extra bases and even some hits that never should've occurred. It's a glaring issue that this isn't where it needs to be, and I expect this is why, in the months leading up to the release of the game, the team's demo only included the Home Run Derby mode. Pitching and hitting feel great. The game is full of personality, which is of the utmost importance in this series. It's fielding that is keeping Backyard Baseball from contending for glory. The first two patches have quickly addressed a lot of other parts of the game, both in fixing up gameplay issues to the point that I need not mention them at this point, as well as buffing some of the off-field stuff, like deeper stat breakdowns--with even more on the way. I'm hoping the team can figure out how to solve this fielding deficiency, because if or when it's fixed, the new Backyard Baseball feels primed to be a memory-making machine for a new generation of kids (and their nostalgic parents).

1 hour ago

Xbox Brings Backwards Compatibility To PC, Starting With Four Classics

Xbox Brings Backwards Compatibility To PC, Starting With Four Classics

Backwards compatibility is finally coming to PC, with Xbox announcing the initiative with four original Xbox classics now available to download on your desktop or handheld PC of choice. Starting today, you'll be able to download and play Blinx: The Time Sweeper, Fuzion Frenzy, Conker: Live and Reloaded, and Crimson Skies: High Road to Revenge on PC. If you own these games already, or are subscribed to Xbox Game Pass, you'll automatically see them in your library via the Xbox app, as well as the option to purchase them if you don't. Xbox says that this is just the start of its backwards-compatibility efforts on PC, with the program still in an early-release phase. The releases come with a variety of enhancements, including 4x resolution scaling, customizable graphics modes, fullscreen and windowed support, language settings, and more. In the future, Xbox says it plans to also introduce Achievements to this selection of games and those that release in the future. Backaward compatibilty on PC is supported on most Windows hardware, including the ROG Xbox Ally and Ally X. You'll need to meet the following hardware specifications if you plan to dive into Xbox's storied gaming history: Minimum GPU: Nvidia GTX 950 or AMD Radeon RX 550 or Intel UHD 770 or Intel Arc A310 CPU: Min 4 Cores Intel Core i3-8100 or AMD Ryzen 3 1200 or AMD Ryzen Z2 A Processor RAM: 8GB OS: Windows 11 Drivers and Versions: Latest Version as of January 2026 Recommended GPU: Radeon RX 68005 or Nvidia GTX 1070 Ti or Intel Arc A770 CPU: 6 cores and 12 threads Intel Core i5-10400 or AMD Ryzen 5 3600 or AMD Ryzen AI Z2 Extreme DirectX Version: DirectX12 API, Hardware Feature Level 11 GPU VRAM: 8GB OS: Windows 11 Drivers and Versions: Latest Version as of January 2026 Following Sony's announcement that it will end physical disc production from 2028, reports have suggested that Xbox is preparing a disc-to-digital program as it plans to ship its next-generation console, Project Helix, without a disc drive

1 hour ago

Hasbro’s The Legend Of Zelda Figures Have Been Revealed, And They Look Pretty Great

Hasbro’s The Legend Of Zelda Figures Have Been Revealed, And They Look Pretty Great

Hasbro and Nintendo are teaming up for The Legend of Zelda toys, and the first have now been revealed as part of the start of San Diego Comic-Con. These include Zelda, Link, and Ganondorf figures, based on their designs from The Legend of Zelda: Tears of the Kingdom. The Zelda and Link figures are six-inch scale figures with 20+ points of articulation. The Zelda figure includes a Decayed Master Sword and interchangeable sword grip hand. The Link figure, meanwhile, includes a Hylian shield, Master Sword, and interchangeable Zonai power hand. Both are 28, with preorders starting today, July 22, at 5 PM PT / 8 PM ET. The Ganondorf figure (43) is also inspired by Tears of the Kingdom. He stands 7.5 inches tall and also has 20+ points of articulation. The Ganondorf figure also comes with the Gloom Sword, scabbard, and interchangeable sword grip hand. Like the Link and Zelda figures, the Ganondorf figure goes on sale today. You can see the store pages for each figure through the links below. Ganondorf (43) Link (28) Zelda (28) As for the game series, the next entry in the franchise is a new remake of The Legend of Zelda: Ocarina of Time, which is coming to Switch 2 this year. In addition to the Ocarina of Time remake, there is a live-action The Legend of Zelda movie coming in 2027 from Sony Pictures and Nintendo. Benjamin Evan Ainsworth plays Link, with Bo Bragason portraying Zelda. Wes Ball (The Maze Runner, Kingdom of the Planet of the Apes) is directing, and the film shot at the same locations in New Zealand where Peter Jackson’s The Lord of the Rings franchise also filmed.

1 hour ago

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Disgaea Creator Says Sony May As Well Scrap PlayStation Consoles If It’s Killing Game Discs

Disgaea Creator Says Sony May As Well Scrap PlayStation Consoles If It’s Killing Game Discs

Sony's decision to stop producing PlayStation discs in 2028 has been a lightning rod for discussion across the globe, and Disgaea series creator Sohei Niikawa has weighed in, saying that the company might as well stop making PlayStation hardware as well. Speaking to Noisy Pixel at Anime Expo 2026, Niikawa explained why he thinks physical editions of games are still so important, as he believes that they still create a connection between fans and developers. Not only that, but those games can become a sentimental keepsake for those who collect them, adding a personal layer of value, the former president of Nippon Ichi Software added. They can also bring that physical game to an event like this and ask someone to sign it, Niikawa said. Afterward, they can take it home, display it, and decorate their room with it. Physical games are important because they can carry that kind of meaning. https://www.youtube.com/watch?v=4FatSqS3VYY While Niikawa said he understood the business reason for Sony shifting toward an all-digital future, he also explained that the decision was likely made by executives who have probably never experienced what it's like for a video game fan to approach a person with a physical game at an event and ask for an autograph. I don't think they understand the feelings of those fans, and they may never have considered what physical editions mean to the people who value them, Niikawa said. If they're going to go as far as eliminating physical packages, they may as well eliminate the hardware too. A television would be enough. Why would you need the console? If you're going to get rid of physical games, you may as well go all the way. Niikawa is likely referring to cloud gaming, an area that Xbox has made big strides in over the years. One of the big draws of Xbox Game Pass, cloud gaming has expanded to TVs, smartphones, and even VR headsets, while Sony has made it a key part of its PlayStation Portal handheld, as you no longer need to own a PS5 to play games on it. In 2025, the company mentioned that it's banking on hardware power for its next-gen hardware, saying that the local execution of games remains in high demand by its players. But with the cost of components becoming increasingly unaffordable thanks to AI investments eating up all the available supply, it's looking highly likely that the PS6 is going to be an expensive purchase.

1 hour ago

Viral Raccoon “Jimothy” Gets His Own Browser Video Game, And The Internet Is Smitten

Viral Raccoon “Jimothy” Gets His Own Browser Video Game, And The Internet Is Smitten

The internet's hearts have been stolen by yet another mammal, but instead of a small baby hippo named Moo Deng, it's a short-spined raccoon dubbed Jimothy. About a week ago, 33-year-old marketing specialist Kiana Hall posted an Instagram Reel of a creature that looks straight out of The Lord of the Rings--like Gollum's cousin or something. This creature, though odd-looking, was a raccoon with a round, stocky body. It's giving furry ham with legs, and the internet lost its collective mind. https://www.instagram.com/p/DayHOfryG7Z/ Since this post went viral, Jimothy the raccoon has become an internet superstar because of his condition. According to veterinarians who spoke to Smithsonian Magazine on July 20, he appears to have a congenital spine condition called short spine syndrome that also affects dogs. Although it's difficult to diagnose from videos alone, the rare disorder causes an animal's vertebrae to remain as pliable as cartilage instead of hardening into bone, resulting in the spine compressing, fusing, and shortening. This gives the animal that no neck or hunched over look. Deformed or not, the internet became smitten with this plump furball. So much so that not only are there gaming memes tying Jimothy to various worlds--like Runescape and World of Warcraft--but he even has his own browser-based game that's an 8-bit supermix of OG Donkey Kong (from the '80s), Frogger, and others. https://twitter.com/TheSims/status/2079322914705281419 https://twitter.com/wbgames/status/2079709451280588899 https://twitter.com/Wizards_DnD/status/2079657674170413089 https://twitter.com/QuiteDan/status/2078630815903121637 Artist and entrepreneur Chris Pirillo created a four-level game based around Jimothy's adventures. From dodging traffic to raiding garbage to escaping paparazzi to climbing ladders, the NES-style games are easy, fun, quick, and can be played either on desktop or mobile. I played them on my laptop and, aside from getting run over maybe five or so times, I completed each level on the first try. They're not meant to be challenging. Instead, they're just capturing the zeitgeist that is Jimothy. https://twitter.com/ChrisPirillo/status/2078936904486322633 There is speculation that the Seattle-based plumper could live a short life due to his condition; however, veterinarians believe that Jimothy's shorter spine isn't holding him back. In fact, he remains spry as a cat, which is a testament to his resilience in the face of adversity. Maybe we all could be more like Jimothy.

2 hours ago

Mario Kart? Forza? I’m Good With Armadillo Racing, Thanks

Mario Kart? Forza? I’m Good With Armadillo Racing, Thanks

2026 might go down as one of the best years for the racing game genre in a long time. You might think I'm arguing that because Forza Horizon 6 is fantastic, Mario Kart World is finally getting some new Knockout Tour tracks, and Star Wars: Galactic Racer is shaping to be the next Burnout. No, I'm proclaiming that because Armadillo Racing just got re-released. What is Armadillo Racing? you may ask. Well, it's all right there in the title: It's a racing game where the primary mode of transport is rolling around as an armadillo. Who needs Forza Horizon 6's beautiful rendition of Japan when you have armadillos? It's a silly, cult-classic arcade game from Namco, and is now available on consoles for the first time as part of Hamster Corporation's Arcade Archives initiative. https://www.youtube.com/watch?v=kDMD4OwRuzE Armadillo Racing first rolled into arcades in 1997. It had a huge arcade cabinet, and the only way to control the game was with a giant trackball. If Marvel's Spider-Man really makes you feel like Spider-Man, then Armadillo Racing really makes you feel like an armadillo when you're playing on original arcade hardware. I first stumbled upon Armadillo Racing while at the Galloping Ghost Arcade in Chicago with a friend several years ago. I remember it being our favorite game of the day and being absolutely shocked I'd never heard of such a hilarious and fun arcade oddity. I'm glad that more people will be able to experience it now, even if I'm not quite sure how it'll feel to play on a controller. The trackball setup is likely why Bandai Namco never re-released the game itself, but Hamster Corporation heard the call of the armadillo and finally brought it to modern platforms. The Original Mode preserves the refined Armadillo Racing experience as is, while the Time Attack Mode, Hi-Score Mode, and Caravan Mode allow you to interact with this novelty in different ways. It will support trackball peripherals too, if you own one. Arcade Archives Armadillo Racing will be released on Nintendo Switch, Nintendo Switch 2, PS4, PS5, and Xbox Series X|S on July 23.

2 hours ago

If You’re Struggling To Sign Up For The Duskbloods Network Test, Try This Quick Fix

If You’re Struggling To Sign Up For The Duskbloods Network Test, Try This Quick Fix

I'll start this off by saying I'm not judging you. We've all been there--so excited to get involved in what looks to be one of the best upcoming games this year that you just frantically hammer through the sign-up process. But when multiple members of the GameSpot team failed to read the small print and got stumped, I thought it might be best to remind you all that it's there for a reason. If you're trying to sign up for The Duskbloods Closed Network Test but getting an error message, you might have forgotten one small detail. It's right there in front of your eyes. Right there, admittedly in very small letters, a message reads, 'You must agree to the use of Country/Region' information on the Nintendo Account linking page. Please note that you cannot link it if this box is unchecked. You can find that information right beneath the Terms of Use. See, look! When you click through to link your Nintendo account, use the dropdown arrow near your username and make sure the box is ticked where it mentions country and region information sharing. Without that, you'll be stuck in an endless loop of error messages. Similarly, make sure that the country and region you told From Software you were signing up from matches that of your Nintendo Switch 2 console. Otherwise, you guessed it, more error messages. The sign-up period for The Duskbloods Closed Nework Test runs from July 22 at 7 AM PT through July 28 at 6:59 AM PT. It's exclusive to Switch 2 console owners, and you'll find out if you've been successful on August 7 at 6 AM PT. The sign-up slots will be allocated on a first-come, first-served basis. That test will take place during several time periods, similar to the Elden Ring: Nightreign tests that happened prior to the game's release. Those times are: August 21: 3 AM - 7 AM PT August 21: 7 PM - 11 PM PT August 22: 11 AM - 3 PM PT August 23: 3 AM - 7 AM PT August 23: 7 PM - 11 PM PT While The Duskbloods might be conducting network tests, there's still no official release date as yet. We'll update you with that information as soon as we have it.

2 hours ago

Xbox Sales “More Than Doubled” In June 2026 In The US, While PS5 And Switch 2 Dropped

Xbox Sales “More Than Doubled” In June 2026 In The US, While PS5 And Switch 2 Dropped

Circana, formerly NPD, has released its latest monthly sales report for the US video game industry, and one key takeaway was that Xbox was the only console platform to grow in sales during the month. Xbox Series X|S unit sales grew by 86 compared to June 2025, and June 2026 was the best month so far in 2026 for Xbox Series X|S sales, Circana said. In June 2025, Xbox Series X|S sales were negatively impacted by the price increase that was put into effect in May 2025, Circana's Mat Piscatella added. The Switch 2, meanwhile, saw its unit sales fall by 78 in June 2026 compared to June 2025. The drop off was expected, of course, because June 2025 was when the Switch 2 launched, and it saw big sales out of the gate that would make a year-over-year comparison difficult. PS5 unit sales in June 2026 fell by 43 compared to June 2025, Piscatella added. In terms of dollar sales, Xbox Series X|S sales more than doubled, Circana said, with Switch 2 hardware spending falling by 79 and PS5 dipping by 19. Xbox's year-over-year gains in June 2026 were not enough to offset the declines from PlayStation 5 and Switch 2, with total spending on hardware in the US dropping a mighty 62, falling to 383 million. The Switch 2, despite its lower sales and revenue volume in June 2026 compared to June 2025, was June 2026's best-selling platform ranked by unit and dollar sales. Additionally, the Switch 2 is 2026's best-selling platform overall by those measurements, with PS5 ranking second and Xbox Series X|S third. In terms of game sales, UFC 6 was the No. 1 best-selling game in the US during June 2026, while Resident Evil Requiem remains 2026's best-selling game overall so far.

3 hours ago

I Wanted RoboCop: Rogue City 2 And All I Got Was This TV Series Announcement

I Wanted RoboCop: Rogue City 2 And All I Got Was This TV Series Announcement

Amazon MGM Studios has officially greenlit production on a new RoboCop TV series. Based on the classic 1987 movie directed by Paul Verhoeven, the series has already recruited Peter Ocko (Lodge 49) as its showrunner, while The Conjuring's James Wan will serve as one of its producers. I've been a massive fan of RoboCop forever, so getting to help bring this world to television is a dream, Wan said in a press statement (via Deadline). What Paul Verhoeven created in 1987 was decades ahead of its time, and its questions about technology, identity, and who corporations really serve have only grown more urgent. With Peter's distinctive vision and bold approach to storytelling, and alongside Ed Neumeier, co-creator and our partners at Amazon MGM Studios, we're working to honor what made the original iconic and highlight its relevancy in this modern, tech-driven world, while building something unmistakably new for a global audience. This isn't the first time that RoboCop has hit the streets of Old Detroit on TV, as following the release of the first film, an animated series debuted in 1988. Two more film sequels followed--and failed to recapture the magic of Verhoeven's first movie--and there was even a live-action series in 1994 that ran for 21 episodes. RoboCop would return in 1998 for the Alpha Commando animated series, and following the TV miniseries Prime Directives, the IP went dormant until the release of the underrated RoboCop remake in 2014, starring Joel Kinnaman as the exact philosophical opposite of Karl Havoc. https://www.youtube.com/watch?v=cO0UYzA4EbI Other than a RoboCop guest fighter appearance in Mortal Kombat 11, the series was back on hiatus until the release of RoboCop: Rogue City in 2023. Developer Teyon produced a surprisingly faithful take on RoboCop, pulling inspiration from the first two movies in the series to recreate Old Detroit in all its dystopian glory. Reviews were generally warm, and while the game is a complete break from the fast-paced action games that currently dominate the first-person shooter genre, the attention to detail, downtime between missions, and satisfying gunplay make it a worthy successor to the RoboCop legacy. In 2025, Teyon released a standalone expansion that pitted RoboCop against an army of mercenaries, and also included flashback missions that allowed players to step into the shoes of Alex Murphy before he was given a ballistics makeover. As for Teyon, the studio's next game isn't a Rogue City sequel, but Hunter: The Reckoning - Deathwish. A new action game set in the World of Darkness, it was officially revealed during the Xbox March 2026 Partner Showcase. The game follows a team of hunters on a mission to take down a dangerous vampire, and it'll be out in 2027. A new RoboCop game might also be in jeopardy, as Nacon, the publisher of Rogue City, recently filed for insolvency.

3 hours ago

Avatar Legends Is A Real Treat For Fans, If You Can Overlook The Rough Edges

Avatar Legends Is A Real Treat For Fans, If You Can Overlook The Rough Edges

The classic Nickelodeon cartoon Avatar: The Last Airbender was hailed as groundbreaking at the time of release and has inspired a loyal following, and its sequel series The Legend of Korra was a well-received maturation of the property. However, there have also been many lows--an awful movie adaptation, a divisive live-action Netflix series, and innumerable bad video games. This week, things are finally looking up. The movie Avatar Aang: The Last Airbender appears to be the Aang Gang reunion fans have been waiting for. And it's with that renewed vigor that we're getting Avatar Legends, which may be the first great Avatar game--with some major caveats. To start, let me get this out of the way: I am not a fighting game expert. I came up during the era of Street Fighter 2 and Mortal Kombat and like every child of that generation, I threw down in arcades and with the various SF2 console releases with my friends and family, but I never exactly ascended to the next level of fighting game expertise. To this day I still dabble in those series and others that catch my eye, but this isn't going to be a technical breakdown of Avatar's fighting finesse, because that just isn't my realm. I'm coming to this primarily as a fan of the two cartoon series who hoped this would be a fun way to experience that world. And on that, it succeeds. It's immediately noticeable that all of the characters look just like their toon counterparts, in some cases cleaned up for modern displays. They look and move like they should, and there are fun little touches for fans, like how each character can palette swap to make their outfit match the four different Nations of the Avatar world. The menu of upgradable support characters is a who's who of beloved minor characters like The Boulder, Joo Dee, and Mai. The writing in the Story Mode is chock-full of little nods and references to Avatar. This is all clearly a labor of love by people who revere the series. Aang's throw move involves an airbender-powered sneeze! It's all very playful. Korra and Zuko firebend in Avatar Legends And that reverence comes in the expression of the fighting styles as well. When I first started the story mode, I was having a hard time wrapping my head around Aang, who focuses mostly on air juggles and quick movements. That felt right for the character, but wrong for me. When the story transitioned to Korra, it clicked. True to her show's depiction, Korra is already a master of all four elements, and as a result, she is much more balanced and it was easy for me to chain moves together from the beginning. Her moves depict a comfortable blend of all the bending forms, so it's not unusual to see a fire-powered kick segue neatly into an upward water-slash. Toph, appropriately, is very grounded, most comfortable when sticking to the floor and controlling the space with powerful earthbending attacks. I'm not a fighting game expert, but as an outsider at least, it feels like there's a lot of depth here for those who want to dig in. What struck me most was the nuanced depiction of the bending forms. The original show made a point to make each Nation's signature bending form unique and inspired by real-world martial arts, while Korra implemented more modern MMA-style moves to update the setting. As a result, the bending characters feel naturally different: A firebender is fierce and aggressive while a waterbender is more defensive. But Avatar Legends also finds plenty of room to explore differentiation between multiple users of the same bending forms. Despite both being firebenders, Zuko and his sister Azula feel very different. Zuko's moves focus heavily on fierce forward momentum and projectiles, while Azula has more nuanced control with an array of lightning-enhanced moves. Similarly, Kyoshi is a full-fledged Avatar but focuses primarily on earthbending--but she is also remarkably tall, so her moveset feels very different from the grounded Toph. I'm seein' double here, four Avatars On that note, Avatar Legends also expresses through gameplay an element that was ever-present in the show. This is a story about children finding their way in a world of adults, which introduces a power imbalance by sheer size. The game doesn't shy away from this, making the child characters noticeably smaller than the grown-ups. Lots of fighting games make characters of very differing sizes, but generally they're all teens to adults. Avatar pits 12-year-olds against 40-year-olds, so it's important to express that visually. There are elements that make Avatar Legends fall short, but fortunately, the most severe ones are fixable. To put it simply, some aspects of this game feel unfinished, at least in my pre-release build. Maybe some or most of these will be addressed in a patch upon the game launch, but I would be surprised if the 1.0 release completely transforms these rough spots. The tutorials section was incomplete. As of my playtime, only Aang's was available, so I couldn't really learn the ropes with other characters I liked better. More are set to be added at release, but I'm unsure if it will be all of them. The characters look great but their idle animations during story cutscenes are too limited, and not as smooth as I'd like. And sometimes the story sequences just hit downright bizarre bugs, like a character disappearing for a moment, or Toph floating in mid-air during a conversation. In many ways, these make it feel like an early-access game, with polish to come sometime later. Then there are the downsides that aren't likely to be fixed with patches. The story, at least as I've seen so far, is a jumbled mess. Granted, it's difficult to come up with a satisfying explanation for why characters from different time periods can coexist, especially when three of them are reincarnations of the same being. But the rationalization given here, that there's some collision of different worlds and destinies, is dull. It's clearly a thin excuse to mash up the action figures in different configurations, and there's some fun to be had in seeing a different universe where Toph is a conqueror or Sokka is a wise sage. But it's barely worthwhile, mostly as a way to sample different characters and earn currency for their support-character upgrades. Toph deals some tough love in Avatar Legends And naturally, any game with a cast as beloved as Avatar: The Last Airbender and The Legend of Korra is going to have some notable omissions, but some of the ones here are downright baffling. The roster includes most of the biggest names, like the core four original heroes, villains like Zuko, Azula, and Ozai, and avatars Korra and Kyoshi to round it out. But Zaheer is a strange inclusion that feels out of place among the other all-timers, as if they were simply reaching for another Korra-era character to include. And including Zaheer but not another core character like Iroh or avatar Roku at launch is a strange choice. Even some Korra characters like Amon or Asami would fit into the core cast better. Granted, this seems partly to save some popular characters for an upcoming season pass, but for the time being, it's a strange choice. That accentuates the feeling that this is the very beginning of an Avatar game that is just on the verge of true greatness. Avatar Legends is rough and unfinished in spots, and presumably, it will sand those off as it launches into a live fighting game environment and continues to introduce its season-pass characters and other updates. Like the kids in the original series, we may be about to undertake a long journey of watching this game grow up; but in the end, the payoff may be worth it.

3 hours ago
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