Uproar Over Grace's DLSS 5 Makeover Proves Original Design Was Right, Says Resident Evil Requiem Producer
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Uproar Over Grace's DLSS 5 Makeover Proves Original Design Was Right, Says Resident Evil Requiem Producer

May 4, 2026
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When it announced its AI-powered DLSS 5 raytracing tech earlier this year, Nvidia inadvertently made headlines when users criticized how much the tech apparently changed the faces of game characters, including Grace Ashcroft of Resident Evil Requiem. According to Requiem producer Masato Kumzawa, the uproar about how DLSS 5 might unilaterally change characters' faces contrary to the intent of the developers who created them shows how well Capcom got Grace's design right from the start.The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive, Kumzawa told Eurogamer.

Uproar Over Grace's DLSS 5 Makeover Proves Original Design Was Right, Says Resident Evil Requiem Producer

It meant we got the design right [and] points to the fact that Grace quickly established herself as a fan favorite, that people had such strong opinions on her design.Kumzawa didn't comment directly on how Capcom was involved with the announcement. When DLSS 5 was initially announced, Capcom's Jun Takeuchi, and executive producer on Resident Evil Requiem, stated that DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil.Continue Reading at GameSpot

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GameSpot

Coverage and analysis from United States of America. All insights are generated by our AI narrative analysis engine.

United States of America
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