Mina The Hollower’s 11th-Hour Delay Was To Eliminate “The Worst Room In The Game”

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GameSpot

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June 2, 2026

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Mina The Hollower’s 11th-Hour Delay Was To Eliminate “The Worst Room In The Game”

Mina the Hollower has finally released to critical acclaim, but the six-year development cycle took much longer than Yacht Club anticipated--including a last-minute delay out of its planned Halloween 2025 release date. At the time Yacht Club said the delay was for final polish and balancing to make the game truly shine, and in an interview with GameSpot, David D'Angelo shed more light on what the studio was up to for the last six months. On the whole, D'Angelo said, the game could have shipped as originally planned in October, but it was still running into friction with playtests. In particular, they would identify specific rooms that weren't quite up to snuff. We just knew some people were still having trouble with it, D'Angelo said. We had lots of rooms that we just weren't happy with. One of the things we would do as we did playtests, we would go, 'This is the worst room in the game.' And basically have a competition where we're like, 'No, that's the worst one. No, that's the worst one.' And we basically just polished it to where the point was you couldn't definitively say any room was the worst room in the game. Aside from eliminating the worst room, Yacht Club was trying to make sure the game was balanced for any path through the game. Since the open-world structure allows you to break out of the recommended order, the studio put a lot of time into thinking through every way you could progress. Say you're like, 'I'm just beelining to every boss. I'm not going to do any side content at all. Or if I do only side content, if I'm just doing all that 100 side content to start and then I go play the levels. Or if I have these trinkets and those trinkets or I use these sidearms and I use this weapon,' it was a lot of permutations of just ways to play the game that we were just going through over and over and over and trying to make sure no matter how you played the game, hopefully you'd have a good time. To that end, D'Angelo mentioned that the item randomizer--which unlocks once you've finished the game for subsequent runs--was a big help for playtesting, since it forced unfamiliar play patterns. Following its delay from the October 31 release date, Mina the Hollower released on May 19, so the brief delay turned out to be more than six months. The time seems to have paid off, though, as Mina has released to critical acclaim and is one of the best-reviewed games of the year on Metacritic.

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