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Gaming
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown
April 4, 2026
Rock Paper Shotgun
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Garth DeAngelis remembers being in the room when Firaxis chose to ditch XCOM: Enemy Unknown's procedurally generated maps. Despite being a feature of the original 1994 game, when Firaxis tried to build the tech for their reboot of the turn-based tactical classic 15 years later, it was causing major headaches. Read more

Rock Paper Shotgun
Coverage and analysis from United Kingdom. All insights are generated by our AI narrative analysis engine.
United Kingdom
Bias: center
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